Cincinnati, Ohio · Digital Artist

William A. Williams III

Character design · 3D modeling & sculpting · sequential art · illustration. Drawn by hand on toned paper, finished in pixels, always in character.

“Based on at least real gibberish, if not actual events.”

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Cavan, Space Outlaw — character turnaround in colored pencil on toned kraft paper
Cavan, Space Outlaw — turnaround, pencil on toned paper
the house special

Le Café Diablo

An underground comic from the trenches of the service industry — waiters Uno, Dewey & Tom, a chef of mad science, and a small sentient coffee cup who keeps learning things he shouldn't. Sketched in pencil on toned paper, colored the 1950s way. Words with Kochanowski & Co.

Le Café Diablo strip — Quit teaching them stuff!
LE CAFÉ DIABLO

open all night · seat yourself

The café is a real place now.

Walk between the tables. Read the episodes hanging on the walls. Poke the jukebox, peek into the kitchen, and mind the coffee cup — he's learned to use a fork.

Built as a walkable 3D diner, one room, no waiting.

Walk in →
pencil first, always

Characters

Turnarounds, gesture, and construction — characters built to be believed, from space outlaws to road crews to golems with trees for spines.

Cavan, Space Outlaw

character design & 3D modeling

Hot Asphalt

a road crew with more personality than the road

Earth Golem

from thumbnail to creature
in the round

3D Sculpts & Models

ZBrush sculpture and game-ready character work — boxers, dragons, and test subjects that survived the lab.

Block Boxers

character design → game assets

Test Subjects — 3D Sculpts

digital sculpture
art with a day job

Mascots & Posters

Commercial illustration that keeps its character — brand mascots with big personalities and gig posters with vintage bones.

Mascots

commercial design & illustration

Blue Rock Boys

posters for his own band — folk & celtic, est. 2003 · CincyMusic ↗
the artist

About Bill

William A. Williams III is a digital artist based in Cincinnati, Ohio — a character designer, illustrator, and 3D modeler with a professional background in graphic design, retouching, and pre-press. His work starts the old way: pencil, toned paper, construction lines — and ends wherever the character needs to live: a comic panel, a sculpt, a poster, a game.

The style owes a debt to the 1950s funny pages — big hollow eyes, honest hands, characters that act with their whole bodies — filtered through restaurant kitchens, metal albums, and a stubborn belief that drawing well still matters.

Come for the coffee. Stay because the cup is talking to you.