Character design · 3D modeling & sculpting · sequential art · illustration. Drawn by hand on toned paper, finished in pixels, always in character.
“Based on at least real gibberish, if not actual events.”
An underground comic from the trenches of the service industry — waiters Uno, Dewey & Tom, a chef of mad science, and a small sentient coffee cup who keeps learning things he shouldn't. Sketched in pencil on toned paper, colored the 1950s way. Words with Kochanowski & Co.
open all night · seat yourself
Walk between the tables. Read the episodes hanging on the walls. Poke the jukebox, peek into the kitchen, and mind the coffee cup — he's learned to use a fork.
Built as a walkable 3D diner, one room, no waiting.
Walk in →Turnarounds, gesture, and construction — characters built to be believed, from space outlaws to road crews to golems with trees for spines.
ZBrush sculpture and game-ready character work — boxers, dragons, and test subjects that survived the lab.
Commercial illustration that keeps its character — brand mascots with big personalities and gig posters with vintage bones.
The hands that draw also play. From the archive: Captain Destiny & the Motor Medics — Bill's earlier Cincinnati outfit: punk, celtic, dub, and mad science, streaming below. These days he's on stage with The Blue Rock Boys (folk & celtic, still raising racket), The Williams Family Band (three Williamses — banjos, bouzouki & rough wild harmonies), and a cover band whose name we'll remember eventually. Raised on The Pogues, The Who, and The Chieftains — you can hear it.
William A. Williams III is a digital artist based in Cincinnati, Ohio — a character designer, illustrator, and 3D modeler with a professional background in graphic design, retouching, and pre-press. His work starts the old way: pencil, toned paper, construction lines — and ends wherever the character needs to live: a comic panel, a sculpt, a poster, a game.
The style owes a debt to the 1950s funny pages — big hollow eyes, honest hands, characters that act with their whole bodies — filtered through restaurant kitchens and coffee counters, punk records, a certain blue box that's bigger on the inside, and Saturday game nights that never really ended.
Come for the coffee. Stay because the cup is talking to you.